Kridon

A good natured human Fighter

Description:

Kridon
Male Human Fighter 7
Neutral Good
Representing Matthew
Strength 16 (3)
Dexterity 14 (
1)
Constitution 15 (2)
Intelligence 13 (
1)
Wisdom 8 (-1)
Charisma 10 (+0)
Size: Medium
Height: 6’ 0"
Weight: 200 lb
Skin: Pale
Eyes: Blue
Hair: Black Wavy; Beardless

Total Hit Points: 62
Speed: 20 feet [armor]
Armor Class: 22 = 10 6 [breastplate] +3 [heavy steel] +2 [dexterity] +1 [amulet]
Touch AC: 12
Flat-footed: 20
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 5 [base] +2 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +1 = 2 [base] -1 [wisdom]
Attack (handheld): +11 = 7 [base] +3 [strength] +1 Sword enhancement bonus
Attack (unarmed): +10 = 7 [base] +3 [strength]
Attack (missile): +10 = 7 [base] +2 [dexterity]
Grapple check: +10 = 7 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common Slabi
Keen Longsword + 1 [1d8
4, crit 17-20/x2 4 lb, one-handed, slashing]
Masterwork Composite Longbow 1 [1d82, crit x3, range incr. 120 ft., 3 lb, piercing]
Breast plate 1 [medium; +6 AC; max dex +3; check penalty -3; 30 lb.]
Heavy Steel Shield +1 [
3 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Combat Expertise
Improved Trip
Improved shield bash
Whirlwind Attack
Dodge
Mobility
Spring Attack
Defensive Strike (+4 on hit after total defense round)
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 3 = +3
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Handle Animal Cha 8 = +0 +8
Heal Wis -1 = -1
Hide Dex* 2 = +2
Intimidate Cha 8 = +0 +8
Jump Str* -3 = +3 -6 [speed 20]
Listen Wis -1 = -1
Move Silently Dex* 2 = +2
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 12 = +2 +8 +2 [handle animal]
Search Int 1 = +1
Sense Motive Wis -1 = -1
Spot Wis -1 = -1
Survival Wis -1 = -1
Swim Str** 11 = +3 +8
Use Rope Dex 2 = +2

  • = check penalty for wearing armor
    Human:
    • Extra feat at first level (already included)
    • Four extra skill points at first level (already included)
    • One extra skill point at each additional level (already included)
    Fighter:
    • Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 9
Level 3: Fighter 5
Level 4: Fighter 8 +1 to dexterity
Level 5: Fighter 2

Kridon’s Equipment:
52 lb
9 lb
2 lb
3 lb

3 lb
7 lb
20 lb
_____
96 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Blanket, winter x1
Flint and steel
Lantern (bullseye)
Rations (1 day) x7
Tent

Bio:

In his youth in The Citadel, Kridon was well-known and well-liked. His sense of humor and social nature earned him friends. Many of the priests saw him as either too cheery or unaware of how serious their mission was, but dismissed it as something he would grow out of. In training, Kridon performed very well as a Fighter, by relying on intelligence and quickness rather than the usual straight-up brawn. For his first missions, there were no problems. However, lately he has been quiet and contemplative, speaking mostly when necessary.

Kridon once operated on the absolute faith that The Citadel was a just cause, that even if their ends occasionally justified the means it was in the end for the better. However, recently he has become suspicious that there is something going on beneath the surface. He is quiet now, unaware of who to trust, or what actions to take. The talkative and humorous nature that he used to have is compromised.

After discovering the horrible fate of a small girl whom he swore to protect, Kridon lost what remaining faith he had in The Citadel and left, bringing nothing with him but a magical longsword with unknown power.

As it turned out, Kridon ended up finding the unnamed secret Slabi city. There, he worked as a protector until the forces of the city were required to join in the final assault against Schem Grevhton, at which pointed he was reunited with his former Slayer companions.

Kridon was given the option of rejoining The Citadel when the battle was over, but his heart now lied with the Slabi, and he went back to them, to a place that will forever remain a mystery.

Image: http://browse.deviantart.com/?q=knight&order=9&offset=48#/dbdqwg

Kridon

The Citadel Aquamantor